using System.Collections;
using System.Collections.Generic;
using UnityEditor.Animations;
using UnityEngine;

[RequireComponent(typeof(AnimatorController))]
public class EnemyAnimatorControllerBase : MonoBehaviour
{
    public EnemyBase enemyBase;
    protected Animator animator;

    public virtual void Awake()
    {
        enemyBase = GetComponent<EnemyBase>();
        animator = GetComponent<Animator>();
    }
    public virtual void Move(bool canMove)
    {
        animator.SetBool("canMove", canMove);
    }
}
